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FrameForge 3D Studio - The Future of Storyboarding

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Testimonials

"Filmmakers have recently discovered Digital Film Design (DFD), a new way of preplanning movies on the computer. FrameForge is the first and only product dedicated to this task and there can hardly be better news for directors looking to turn their vision into an evocative and concrete blueprint."

S.D. Katz, Filmmaker/Author, (Film Directing Shot by Shot)
 
"FrameForge serves and frees the creative mind to explore, experiment and excite. If a picture speaks a thousand words, then FF3D speaks a bazillion in half the time."
Michael Steven Gregory, Writer/Director,
("Silver Surfer," "We, The Screenwriter," "Armageddon Jones")
 
"I'm a big believer in storyboarding, but as the Director of episodic TV shows I'm forced to work with very little prep time. Our answer used to be quick pencil sketches until FrameForge 3D Studio came along. Now, thanks to features like the multi-camera virtual set, poseable actors, and the ability to set precise camera focal lengths - I can show crew members a meaningful rendering of my vision, all within the time I have allotted. It's a miracle!"
Jay Tobias, Director,
("Homicide: Life on the Street", "Chicago Hope", "Dawson's Creek")

 

Reviews

FrameForge 3D Studio Simplifies Storyboard Process-
"It expanded my ideas about coverage in a way that traditional storyboarding never has. It also showed me ideas that simply wouldn't work in real-world applications because of the spacing of the room, position of the actors, and so on. I was able to solve many problems without losing a single moment of real production time."
Jay Holben, Writer/Director/Cinematographer,
American Cinematographer Magazine, October 2003
 
FrameForge 3D Review: A Storyboarding Breakthrough-
"I think Innoventive Software has something of great value and they seem dedicated to make it even better. ... for indie creators and students, I cannot recommend this software more highly. I think it has the potential to become standard software in the film industry."
Rick DeMott, Managing Editor,
Posted on September 12, 2003 in VFXWorld.com an Animation World Network publication.
   
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