Notes on the design of "How To Make Your
Movie"
by Tom Erlewine, Art
Director
How we arrived at the
look of the Interactive Film School
When Rajko first described his CD-ROM film
school, he painted a wonderful mental picture
of the place: a city street and a worn-out
building with a locked front door. He had
rough sketchesa storyboardshowing
movement and camera angles. It was very much
a filmmakers approach to a CD-ROM.
Computer-generated graphics werent
going to create the look that we were after.
I didnt feel we could capture the dusty,
gritty environment that way. We decided to
photograph a real space to use as our starting
point.
We were lucky really lucky
to find a perfect location right nearby. On
a ridge overlooking our town is a closed-up
mental institution built in the 1800s.
Its halls and rooms seem to wander on forever,
and theyre locked up and empty. Its
even a little spooky.
The Interface
We didnt want a computer interface to
intrude on the visual space. Ideally, it would
feel like youre moving through real
space with freedom to follow your curiosity.
(We wanted to minimize the sense that the
user is ACCESSING PROGRAM CONTENT.)
The earliest sketches included tiny icons
to show when sound, video or text was available.
Wrestling with the design, we were able to
eliminate these icons one by one. Eventually
they were all gone, and we had our interface:
the halls, the rooms, and simply a pointing
hand cursor.
This lack of menus and hierarchy caused some
controversy. After all, this is an educational
CD-ROM, so what do we do for the user who
needs to make a bee-line to the facts? Walking
down the hall and opening a door will get
old. The solution is the Shortcuts menu. This
is a visual outline of every branch of the
content. You can go anywhere in the school
in a couple of clicks.
There are some places where a more standard
interface seemed unavoidable. The Match
Cut exercise in Film Grammar, for example:
thats a pretty high-end task for the
Director authoring software to handle, and
the user has to have some buttons to edit
two QuickTime movies into one. So we disguised
the buttons as pencil marks on paper and stayed
within the look and feel wed set for
ourselves.
Keeping filmmaking
equipment on the back burner.
Like other fields, filmmaking sees new technology
introduced with every season. What we show
as new equipment today would be old by the
time...etc. This CD-ROM is not about technology.
Its about how to tell your story using
film or video. Thats a big reason for
this broken-down old environment. Rajkos
not focusing on shiny new boxes; hes
presenting the fundamentals that dont
get easier or better as you have bigger equipment
budgets. This is nitty-gritty stuff that applies
to each generation of filmmakers.
Tom Erlewine
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